Cat Sock Studios Presents

VALDENMOOR

Crown of Whispers

The board game that runs itself. Bring your people. The Keeper handles everything else.

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Map of Valdenmoor
The Realm

A living world with no patience for the unprepared.

Valdenmoor is a dark medieval realm where your choices leave marks. The Keeper — an AI narrator with a voice and a long memory — runs the world while you and your party figure out what to do next. No reading required. No experience required. Just decisions and consequences.

  • IronhelmThe last walled city. Someone in here has a job for you. Someone else wants you dead for taking it.
  • Darkwood ForestNothing that enters returns unchanged. Several things don't return at all.
  • The AshlandsVolcanic wasteland. Something older than memory is still burning in there.
  • Saltmere PortWhere desperate people make desperate deals. Currency of choice: information.
The Fool of Ironhelm
Inhabitants of Valdenmoor

The Fool of Ironhelm

He knows more than he should. He says less than he knows. And every riddle he offers comes with a price you won't see until it's already paid.

He's also the only person in the palace who will laugh when you do something unexpected — and then make you regret it in the next breath.

"Some say the King's fool is the only honest man in the palace. The King suspects they're right."

No one remembers his name. The strange part is — no one seems to notice they've forgotten.

How It Works

No rulebook. No dungeon master. No prep.

Put the game on the TV. Everyone picks up their phone. The Keeper — a voice-narrated AI — runs the entire session. You just decide what your character does. That's it.

🗣️

A Narrator Who Actually Speaks

The Keeper has a voice. Not a text box — a voice. She narrates the world, responds to your actions, and plays every NPC in the realm. No other game in this space ships voice narration as a core feature. This is the difference between reading a novel and being in one.

📺

TV + Phones. Together.

The TV shows the world — cinematic scenes, combat tracking, loot reveals. Every player's phone is their personal character hub — stats, inventory, health. It's designed for a living room couch, not a laptop screen. Two players can field a party of six.

🎲

The World Handles the Rules

No rulebook to memorize. No dice to roll. No numbers to track between turns. The Keeper runs everything invisibly — combat, loot, character growth, moral consequences. You play. She adjudicates. The story never repeats.

Early Access Preview

What it looks like on your wall.

This is the actual game — running live. TV on the left, combat HUD at the bottom, scene imagery behind it all. Your phones sync in real time.

Valdenmoor game interface showing the map and narrator panel
The Ashlands The Ashlands
Saltmere Port Saltmere Port
Beta Access

You don't need to know
how to play.

Valdenmoor is built for people who've always been curious about tabletop RPGs but never had the right setup — no expert at the table, no prep time, no rulebook to crack. Just gather two or three people, put it on a screen, and the Keeper takes it from there. Closed beta starting soon.

No spam. No selling your scroll. Just beta access when the time comes.

Your name has been added to the rolls of Ironhelm.
We'll be in touch before the gates open.